3D GAME ARTIST OPPORTUNITY SSE is a leading technology company serving St. Louis, MO and Jacksonville, FL for over 30 years. We have been a leading provider of aviation courseware development and training for military and commercial aircraft. We are seeking skilled Graphic Artists to join our team. GRAPHIC ARTIST RESPONSIBILITIES: Produces graphics for interactive multimedia learning modules Job inputs include design documents, graphics requests, concepts, and verbal input Work outputs include 3D game modeling and texturing for inclusion in learning modules As an integral member of a blended learning development team, you would work closely with subject matter experts, instructional designers and project managers in the development, implementation, and maintenance of computer-based or electronic learning content Expected to know the basics of game modeling and texturing for implementation into a game engine Relies on instructions and pre-established guidelines and workflows to perform the requirements of the job ESSENTIAL JOB FUNCTIONS: Perform the duties of graphics artist on one or more projects Produce 3D game models, and texture materials from provided design documents, graphics and requests Use industry standard frameworks for version control Review and ensure quality, technical correctness and instructional soundness of draft/final interactive multimedia lesson segments Work independently under minimal supervision Willing to research the technical documents to understand the needs of the end user. Then, work backwards from that expectation to help to design assets that can handle that functionality once software programs it. Understand and articulate project scope and vision – client alignment QUALIFICATIONS: Ability to work well within a collaborative team environment including project manager, other courseware developers, multimedia developer, graphics artist, programmer and technical editor skill sets Thorough knowledge and experience in modeling Low, High, and optimized Game assets Thorough knowledge of node based material creation for implementation in game engines Ability to work independently and ensure performance to deadlines and milestones Strong verbal and written communication skills. Demonstrated ability to effectively deliver a complex message – either written or verbal. Strong working knowledge of the following software applications: Microsoft Windows Adobe Photoshop Substance Painter, Designer 3ds Max Unreal Game Engine Unity Game Engine EXPERIENCE: Requires a Bachelor’s degree in computer art, computer science or related field. Five + years of experience in lieu of degree are acceptable. Working experience procuring CAD data from a client and optimizing assets for High Fidelity graphical stills or Game Engine implementation Demonstrated ability to produce results in a timely and efficient manner. Must be a self-starter, able to work on a highly collaborative team in a dynamic environment. ADDITIONAL INFORMATION This position must meet Export Control compliance requirements, therefore a 'US Person' as defined by 22 C.F.R.& 120.15 is required (US Citizen) 40 hour work weeks, flexible schedule 12 paid holidays 13 paid PTO days medical/vision/dental plans 401k company match